Saturday, March 8, 2014
Wednesday, March 5, 2014
2d RPG week 4
Here is my added monster area. The process to create a full forest was much harder than first anticipated and I ended up making new tiles for every tree position. Then I had some trouble making the box colliders work with the path as well as some issues with the monsters being on screen but being placed too high to be able to hit. finally I had some trouble with the chests but I quickly realized I just needed to change the id of the chest in order to access it.
For the rest of my game, I plan to follow the path of two different ninjas, a shinobi, who wields ranged weapons, and a soul-bound warrior, wielding the demon sword Masamura. The story will send them on a quest to free their master from a dungeon in a nearby dungeon. If the player speaks to the towns people, they will discover that the dungeon is in the house right next to the players house, but due to a magical lock no one can get in. They can also discover at the bar that there are rumors of a magical key deep in the nearby forest. This will send the player out on a quest to find key, and then return to save their master. I want to add three bosses, one for the forest, one for the field, and one in the masters room. The Forest boss will be a large water goblin, with increased speed and health. In the field I want to add a mother slime that splits into small slimes. The final boss will be a corrupted master, which will be a reskined golem. He will be faster and have even more health than previous bosses. Once you defeat your master, a end game screen will come up and talk about how the monsters have fallen back and are no longer attacking the village since their leader was defeated.
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