Monday, January 27, 2014

Pitch Proposal for 2D action RPG

The original game was very lacking in sense of drive to finish the game and the lack of variety of the monsters makes game play become very static after you understand how each enemy works. I would love to get a zombie or skeleton as an enemy that would launch the player onto a quest to reverse the plague or infection or spell that is bringing the dead to life. This could lead them to a forest or field that would have different colored slimes and maybe some bandits who still gold when they hit you or a random item off of you. The reason you would have multiple colored slimes is that they could either cause different on hit effects or it would drop gels that you can give to someone for different potions. Then the player would go into a cave where they would encounter bats and golems, the enemies that can only hit when you aggro the enemy. In the cave there would be multiple paths and it would be somewhat of a maze, but most of the paths lead to chests but there is only one path that leads to the magic stone that is causing the dead to come to life. After the player grabs it I would love to have either some sort of boss fight where it is like a necromancer who can summon skeletons or zombies and creates some sort of wall preventing the player to leave. If I couldn't do that I would like to have some sort of event when the cave starts to collapse or the player just has to return the stone to the village elder for the quest to end.

Besides the items that are in the demo, I would like to add a few different items and weapons. Right now there seems to be a normal sword, a bow, a magic staff and a healing potion. I would like to add a Larger sword, or maybe just a long sword that would be an upgrade that can be bought from a blacksmith. Possibly a master sword type of weapon that is both close range with a beam that goes out for a short distance. I like the bow but maybe if you can get enough money, you can pay someone in the forest to teach you a spread shot that fires a few shots in multiple directions. For the Magic Staff, you shouldn't be able to buy it, you should have to earn it by killing 40 amount of enemies and then you can go talk to the village elder or the local wizard to redeem the staff. Then if you kill 70 you could return to him to receive a different staff that could shoot a pillar of fire and just deals more damage. This would be an item that players would have to work towards in order to get and would find out about it through notes left by the elder or wizard throughout the world for the player to find. I would also like to add a few different potions ranging from health potions to strength to invisibility.